- AutorIn
- Andreas Boden Institute for Production, University of Applied Science Cologne, TH Köln
- Andreas BuchholzInstitute for Production, University of Applied Science Cologne, TH Köln
- Marc PetrovicInstitute for Production, University of Applied Science Cologne, TH Köln
- Franz Josef Weiper
- Titel
- 3D VR Serious Games for Production & Logistics
- Zitierfähige Url:
- https://nbn-resolving.org/urn:nbn:de:bsz:l189-qucosa2-776246
- Konferenz
- 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022
- Quellenangabe
- Tagungsband AALE 2022
Herausgeber: Hochschule für Technik, Wirtschaft und Kultur Leipzig
Erscheinungsort: Leipzig
Erscheinungsjahr: 2022
ISBN: 978-3-910103-00-9 - Erstveröffentlichung
- 2022
- DOI
- https://doi.org/10.33968/2022.23
- Abstract (EN)
- Within the Institute of Production of the University of Applied Science Cologne, TH Köln, the logistics IT group has initiated a new project for the 3D Virtual Reality digitization of logistics and manufacturing processes. The 3D Virtual Reality Serious Games learning environment is in accordance with the real physical model factory at the institute, where students of business engineering classes study and exercise the interdisciplinary processes of a whole manufacturing unit. On the basis of this project initiation within the institute of production we want to build and offer a widespread open-source standard framework for programming 3D VR Serious Games for Production & Logistics that can be used by other universities and industrial partners. A sneak preview of the game can be viewed in.
- Freie Schlagwörter (EN)
- Serious Game, 3D Virtual Reality, Production, Logistics
- Herausgeber (Institution)
- Hochschule für Technik, Wirtschaft und Kultur Leipzig
- Version / Begutachtungsstatus
- publizierte Version / Verlagsversion
- URN Qucosa
- urn:nbn:de:bsz:l189-qucosa2-776246
- Veröffentlichungsdatum Qucosa
- 27.01.2022
- Dokumenttyp
- Konferenzbeitrag
- Sprache des Dokumentes
- Deutsch
- Lizenz / Rechtehinweis
CC BY 4.0